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- Path: mail2news.demon.co.uk!gate.demon.co.uk
- From: Jason <tmr@cosine.demon.co.uk>
- Newsgroups: comp.sys.cbm
- Subject: Re: Stealing Music..
- Date: Mon, 4 Mar 96 00:49:43 GMT
- Organization: Cosine Systems
- Message-ID: <9603040049.AA000qu@cosine.demon.co.uk>
- References: <210@ppse.win-uk.net>
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-
- Chip Pieroni (ppieroni@ppse.win-uk.net) wrote:
-
- : I imagine that I might stop the game with my Action Replay,
- : go to the default Music address, save range for the music. Write a
- : basic program that will load the music in it's ML form and poke it
- : into the SID chip, with the correctly defined voices ETC.
-
- Its a tad more complex than that I'm afraid! You will need to hack the
- player as well as the music data and call it from BASIC (some players
- have internal interrupts to allow them to do this, some don't)
-
- Sadly there is no default address either. I've put music everywheres
- from $0400 through to $F000 before now and (apart from $D000 to $DFFF)
- theres no place in that range you can't store the thing.
-
- Jason =-)
-